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Trailblazer

Game
Amiga OCS/ECS 4 July 1992 Alchemy
ONE TO WATCH

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<---- V1.0 TRAILBLAZER HI-SCORE SAVE FILE.  ---->
<---- BY VISION BEYOND, ALCHEMY PRODUCTIONS ---->

1ST.     ALCHEMY     
2ND. ----------------
3RD.  VISION BEYOND  
4TH.     BIGGLES     
5TH.    DESERT RAT   
6TH.    DREAMWAEVER  
7TH.     TETRAGON    
8TH.      GINSENG    
9TH. ----------------

TRAILBLAZER   WRITTEN BY VISION BEYOND  
INPUT DEVICE - P1 : 
             - P2 : 
NUMBER OF PLAYERS : 
GAME TYPE         : 
LEVELS            : 
 QUIT - START GAME - HIGH SCORES - INFO 
PLAYER 1 SC 0000000 LEV . TIME 00:00 J X
PLAYER 2 SC 0000000 LEV . TIME 00:00 J X
PLAYER 1  PRACTICE COURSE     TIME 00:00
PLAYER 2  PRACTICE COURSE     TIME 00:00
PLAYER 1  TIMES 00:00 00:00 00:00 000:00
PLAYER 2  TIMES 00:00 00:00 00:00 000:00
            GAME OVER....              
HIGH SCORES
RETURN
 WELL DONE PLAYER 1!  ENTER YOUR NAME:  
 WELL DONE PLAYER 2!  ENTER YOUR NAME:  
................
EASY GOING               
WOOLLY JUMPER            
GET IN LANE              
MEET THE CYAN ZONE       
JUMPS GALORE             
CHANGE LANE NOW          
RETURN OF THE CYAN ZONE  
MEET THE NASTY ZONE      
BOUNCY BOUNCY            
LOOK WHERE YOURE GOING   
REVENGE OF THE CYAN ZONE 
KEEP ON MOVING           
PATCHWORK QUILT          
KEEP ON HOPPING          
RETURN OF THE NASTY ZONE 
COMBINATION ONE          
TOTALLY RANDOM           
MULTICOLOUR MANIA        
FOLLOW THE SIGNS         
CYAN STRIKES AGAIN       
THE LAST COURSE          

    TRAILBLAZER INFORMATION SCREENS     
----------------------------------------
CREDITS:                                
         ALL CODE: VISION BEYOND        
     INTRO VECTOR: BIGGLES              
     ALCHEMY LOGO: DESERT RAT           
            MUSIC: GINSENG              
     DISTRIBUTION: DREAMWEAVER          
                                        
INSPIRATION, BALL AND TRAILS TAKEN FROM 
SHAUN SOUTHERN'S C64 GAME.              
                                        
           GAME INSTRUCTIONS            
----------------------------------------
THERE  ARE TWO TYPES OF GAME: ARCADE AND
TRIAL  WHICH ARE  SELECTED AT  THE SETUP
SCREEN 'GAME TYPE'.                     
IN  THE ARCADE  TRAILBLAZER, THE IDEA IS
TO  ROLL YOUR LITTLE  RED AND WHITE BALL
FROM  THE  START  OF  A  LEVEL,  TO  ITS
FINNISH  IN THE  SHORTEST TIME POSSIBLE,
WHILE NOT EXCEEDING THE TIME LIMIT.     
                                        
                                        
       GAME INSTRUCTIONS CONTINUED      
----------------------------------------
THE  TIME REMAINING  AT THE  END OF EACH
LEVEL  BECOMES  A  BONUS  SCORE,  AND  A
FURTHER 30 SECONDS IS ADDED TO YOUR TIME
FOR  THE NEXT LEVEL.   YOU CAN MAKE YOUR
BALL  BOUNCE,  BUT  THERE  IS  A LIMITED
NUMBER  OF TIMES YOU CAN DO THIS ON EACH
LEVEL.   AT  THE END OF  EACH LEVEL, YOU
ARE  GIVEN 7 MORE  JUMPS, WITH A MAXIMUM
ALLOWABLE OF 9 PER LEVEL.               
                                        
       GAME INSTRUCTIONS CONTINUED      
----------------------------------------
THE  TOP  10  SCORES FOR  THIS  GAME ARE
RECORDED,  AND SAVED WHEN THE GAME EXITS
(MAKE   SURE  THE   DISK  IS  NOT  WRITE
PROTECTED).     THEY   CAN  BE  SEEN  BY
SELECTING  'HIGH SCORES'  FROM THE SETUP
SCREEN.                                 
THE  TRIAL GAME ALLOWS YOU TO PLAY THREE
OF  YOUR  FAVORITE  LEVELS, OR  ONES YOU
WISH  TO  PRACTICE,  AS SELECTED  AT THE
SETUP SCREEN 'LEVELS'.                  
       GAME INSTRUCTIONS CONTINUED      
----------------------------------------
THERE IS NO SCORE SYSTEM, NO JUMP LIMIT,
AND A TIME LIMIT OF 99 SECONDS.         
BOTH  GAMES CAN HAVE 1 OR 2 PLAYERS ON A
SPLIT  SCREEN, AS  SELECTED ON THE SETUP
SCREEN  'NUMBER OF  PLAYERS'.   THE GAME
CONTROLS   ARE  SELECTED  ON  THE  SETUP
SCREEN  'INPUT DEVICE',  WHERE P1 AND P2
CANNOT  HAVE THE SAME DEVICES.  THE GAME
CAN  BE  EXITED WITH  THE 'QUIT'  ON THE
SETUP SCREEN.                           
       GAME INSTRUCTIONS CONTINUED      
----------------------------------------
THE  TRAILBLAZER IS MADE UP OF COLOURED.
SQUARES,  EACH WITH A DIFFERENT PURPOSE.
THE   FOLLOWING  IS   A  LIST  OF  THESE
SQUARES......                           
                                        
                                        
                                        
                                        
                                        
                                        
             SQUARE COLOURS             
----------------------------------------
   BLACK: FALL THROUGH TRAIL (3 SECS)   
     RED: SLOW YOU DOWN                 
   GREEN: SPEED YOU UP                  
    BLUE: MAKE YOU BOUNCE               
   WHITE: WARP SPEED                    
  PURPLE: BOUNCE YOU BACKWARDS          
    GRAY: LEVEL START AND END AREAS     
    CYAN: YOU WILL FIND OUT...          
                                        
                                        
             GAME CONTROLS              
----------------------------------------
 JOYSTICK: - FORWARD TO SPEED UP        
           - BACKWARD TO SLOW DOWN      
           - LEFT AND RIGHT MOVE        
           - FIRE TO BOUNCE             
                                        
 MOUSE: - FORWARD OR RIGHT BUTTON TO    
          SPEED UP                      
        - BACKWARD TO SLOW DOWN         
        - LEFT AND RIGHT MOVE           
        - LEFT BUTTON TO BOUNCE         
             IN GAME KEYS               
----------------------------------------
  ESC.............QUIT GAME             
  F1..............PAUSE GAME            
  TAB.............PAL MODE (ECS ONLY)   
                     (SPEEDS GAME UP)   
                                        
       KEYBOARD CONTROL:                
  CURSOR KEYS.....BALL CONTROLS         
  SPACE...........JUMP                  
                                        
                                        
 GREETS TO:                             
----------------------------------------
GORDON,  PUMPKIN  POWER,  ITEC! (CRASS),
GOTHIC  (CRASS), ARCHIMEDES (CRASS), RAT
(CRASS),  RAD:MAN,  MIXER,  ANTHROX,  TV
(MAJIC12),  GENOCIDE  (MAJIC12), XIPHOID
(MAJIC12),  SOUTHERN  GUILD,  POISE (VIS
FACTORY),  SIMON, SHADOW, BEKUS, HUNTER,
PUGGS,  EDS, DIRE  NEED, REGGIE  D, END,
VORTEX,  STRANGER,  ZERO HOUR,  EL LOCO,
EMILIO, DAY.....                        
                                        
 GREETS CONTINUED:                      
----------------------------------------
....    MAPS,  ROB,  BYTE  IMAGE, CHAOS,
WARTHOG,  NIGHTOWL,  XENOMORPH,  CEFIAR,
JIM  MORRISON,  MICRO-ED,  THUG,  NIGEL,
FALCON,   HESS,  PASCO,   TTT,  BUTCHER,
WINTERMUT, BABE, SIR J, FI, BAGEL, ANDY,
AND ALL OTHERS WE KNOW.                 
                                        
                                        
                                        
                                        
 MEMBERS OF ALCHEMY ARE:                
----------------------------------------
  VISION BEYOND - CODING AND ORIGINATOR 
  BIGGLES       - CODING AND GRAPHICS   
  DESERT RAT    - CODING AND GRAPHICS   
  DREAMWEAVER   - DISTRIBUTOR           
  TETRAGON      - CODING                
  GINSENG       - MUSIC                 
                                        
                                        
                                        
                                        
    THIS GAME IS SHAREWARE.  IF YOU     
 APPRECIATE MY HARD WORK, PLEASE SEND   
    A DONATION OF 10 DOLLARS AUS TO:    
                                        
       VISION BEYOND                    
       P.O. BOX 188,                    
       SOUTHLAND CENTER,                
       VICTORIA, AUST. 3192             
                                        
 IF YOU WISH TO MAIL ME INTERNET:       
         VISBEY AT YOYO.CC.MONASH.EDU.AU
                                        
Scrolltexts:

WELCOME TO A C64 CLASSIC: TRAILBLAZER :VERSION 1.0, WRITTEN FOR THE AMIGA BY VISION BEYOND OF ALCHEMY PRODUCTIONS.  THE CONCEPT, BALL AND TRAILS FOR THIS GAME WERE TAKEN FROM THE C64 TRAILBLAZER BY SHAUN SOUTHERN.  FOR GAME INSTRUCTIONS AND OTHER INFORMATION, CLICK ON THE INFO GADGET BELOW.  NOTE THAT THE TEXT SCROLLING ON THE TRAIL IS THE SAME AS THAT IN THE MIDDLE OF THE SCREEN, FOR YOUR READING CONVENIENCE.  I WOULD LIKE TO THANK THE OTHER MEMBERS (SO FAR) OF ALCHEMY FOR THEIR HELP AND SUPPORT: BIGGLES, DESERT RAT, DREAMWEAVER, TETRAGON AND GINSENG.  THIS IS VERSION 1.0 OF THE GAME, IF IT IS SUPPORTED ENOUGH, I WILL PRODUCE A VERSION 2.0 WITH EXTRA TRAILS, A TRAIL EDITOR, AND SOUND EFFECTS.  THIS IS THE FIRST PIECE OF ASSEMBLER AND THE FIRST GAME I HAVE EVER WRITTEN (ALSO ASSISTED IN THE GROUP PRODUCTION 'DELIVERANCE' AT THE SAME TIME), SO IT ISN'T THE BEST, BUT ITS A START.  LOOK OUT FOR MORE ALCHEMY PRODUCTIONS ON THE AMIGA.  NOW FOR SOME WORDS FROM OTHER PEOPLES:    BIGGLES HERE TO WASTE A FEW BYTES OF DISK SPACE.  NOT MANY I HOPE, BUT ENOUGH TO LOOK LIKE I SPENT A LONG TIME AT THE KEYBOARD, POUNDING AWAY FOR YOUR SATISFACTION.  CAN'T TALK (TYPE) FOR TOO LONG THOUGH BECAUSE MR. BEAN IS ON TV TONIGHT, AND I CAN'T MISS HIM!!  NOTHING BETTER THAN GOOD COMEDY TO FINISH OFF A DAY OF LAZINESS.        YO! DREAMWEAVER HERE AT THE KEYS.  WATCH OUT FOR OUR UPCOMING BBS, BRIMSTONE, RUNNING ON WHATEVER WE CAN AFFORD AND PROBABLY SUPERBBS PC, OR AMI-EXPRESS WITH A USR DUAL STANDARD AND FEATURING CODING INFO, AND A SOURCES DATABASE. IF WE ARE LUCKY, CD-ROM ONLINE WITH AB20 ARCHIVE ETC...  GREETZ TO ARCHIMEDES OF CRASS AND ALL THE OTHER SYSOPS HERE IN OZ!  CONTACT ME AT S915426 AT MINYOS.XX.RMIT.OZ.AU OR DWEAVER AT PHOENIX.PUB.UU.OZ.AU.  BIGGLES BACK AGAIN DICTATING OVER THE PHONE TO VB.  MR. BEAM WAS GREAT, PITY IT WAS THE LAST EPISODE!  WE WANT MORE!  WE WANT MORE!  COMEDY IS HARD TO COME BY THESE DAYS, SO THAT IS WHY DREAMWEAVER IS IN THE GROUP :)  ANYWAY, I CAN'T THINK OF ANYTHING ELSE THAT YOU MIGHT WANT TO KNOW OTHER THAN THE BUTLER DID IT, SO I MIGHT AS WELL GO BACK TO PLAYING PINBALL.            WELL, THATS ABOUT ALL FROM EVERYONE, SO IF YOU WISH TO SIT THROUGH IT AGAIN...... KEEP WATCHING......          BY THE WAY, THIS IS A GAME....  NOT A DEMO, SO PLAY IT, RATHER THAN READ SCROLL TEXT!.............  THIS HAS BEEN A PRODUCT OF MELBOURNE, AUSTRALIA BY ALCHEMY PRODUCTIONS, COPYWRITE 1992 ...........                                                        

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Added to the archive by iTeC on 26 March 2026