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<---- V1.0 TRAILBLAZER HI-SCORE SAVE FILE. ---->
<---- BY VISION BEYOND, ALCHEMY PRODUCTIONS ---->
1ST. ALCHEMY
2ND. ----------------
3RD. VISION BEYOND
4TH. BIGGLES
5TH. DESERT RAT
6TH. DREAMWAEVER
7TH. TETRAGON
8TH. GINSENG
9TH. ----------------
TRAILBLAZER WRITTEN BY VISION BEYOND
INPUT DEVICE - P1 :
- P2 :
NUMBER OF PLAYERS :
GAME TYPE :
LEVELS :
QUIT - START GAME - HIGH SCORES - INFO
PLAYER 1 SC 0000000 LEV . TIME 00:00 J X
PLAYER 2 SC 0000000 LEV . TIME 00:00 J X
PLAYER 1 PRACTICE COURSE TIME 00:00
PLAYER 2 PRACTICE COURSE TIME 00:00
PLAYER 1 TIMES 00:00 00:00 00:00 000:00
PLAYER 2 TIMES 00:00 00:00 00:00 000:00
GAME OVER....
HIGH SCORES
RETURN
WELL DONE PLAYER 1! ENTER YOUR NAME:
WELL DONE PLAYER 2! ENTER YOUR NAME:
................
EASY GOING
WOOLLY JUMPER
GET IN LANE
MEET THE CYAN ZONE
JUMPS GALORE
CHANGE LANE NOW
RETURN OF THE CYAN ZONE
MEET THE NASTY ZONE
BOUNCY BOUNCY
LOOK WHERE YOURE GOING
REVENGE OF THE CYAN ZONE
KEEP ON MOVING
PATCHWORK QUILT
KEEP ON HOPPING
RETURN OF THE NASTY ZONE
COMBINATION ONE
TOTALLY RANDOM
MULTICOLOUR MANIA
FOLLOW THE SIGNS
CYAN STRIKES AGAIN
THE LAST COURSE
TRAILBLAZER INFORMATION SCREENS
----------------------------------------
CREDITS:
ALL CODE: VISION BEYOND
INTRO VECTOR: BIGGLES
ALCHEMY LOGO: DESERT RAT
MUSIC: GINSENG
DISTRIBUTION: DREAMWEAVER
INSPIRATION, BALL AND TRAILS TAKEN FROM
SHAUN SOUTHERN'S C64 GAME.
GAME INSTRUCTIONS
----------------------------------------
THERE ARE TWO TYPES OF GAME: ARCADE AND
TRIAL WHICH ARE SELECTED AT THE SETUP
SCREEN 'GAME TYPE'.
IN THE ARCADE TRAILBLAZER, THE IDEA IS
TO ROLL YOUR LITTLE RED AND WHITE BALL
FROM THE START OF A LEVEL, TO ITS
FINNISH IN THE SHORTEST TIME POSSIBLE,
WHILE NOT EXCEEDING THE TIME LIMIT.
GAME INSTRUCTIONS CONTINUED
----------------------------------------
THE TIME REMAINING AT THE END OF EACH
LEVEL BECOMES A BONUS SCORE, AND A
FURTHER 30 SECONDS IS ADDED TO YOUR TIME
FOR THE NEXT LEVEL. YOU CAN MAKE YOUR
BALL BOUNCE, BUT THERE IS A LIMITED
NUMBER OF TIMES YOU CAN DO THIS ON EACH
LEVEL. AT THE END OF EACH LEVEL, YOU
ARE GIVEN 7 MORE JUMPS, WITH A MAXIMUM
ALLOWABLE OF 9 PER LEVEL.
GAME INSTRUCTIONS CONTINUED
----------------------------------------
THE TOP 10 SCORES FOR THIS GAME ARE
RECORDED, AND SAVED WHEN THE GAME EXITS
(MAKE SURE THE DISK IS NOT WRITE
PROTECTED). THEY CAN BE SEEN BY
SELECTING 'HIGH SCORES' FROM THE SETUP
SCREEN.
THE TRIAL GAME ALLOWS YOU TO PLAY THREE
OF YOUR FAVORITE LEVELS, OR ONES YOU
WISH TO PRACTICE, AS SELECTED AT THE
SETUP SCREEN 'LEVELS'.
GAME INSTRUCTIONS CONTINUED
----------------------------------------
THERE IS NO SCORE SYSTEM, NO JUMP LIMIT,
AND A TIME LIMIT OF 99 SECONDS.
BOTH GAMES CAN HAVE 1 OR 2 PLAYERS ON A
SPLIT SCREEN, AS SELECTED ON THE SETUP
SCREEN 'NUMBER OF PLAYERS'. THE GAME
CONTROLS ARE SELECTED ON THE SETUP
SCREEN 'INPUT DEVICE', WHERE P1 AND P2
CANNOT HAVE THE SAME DEVICES. THE GAME
CAN BE EXITED WITH THE 'QUIT' ON THE
SETUP SCREEN.
GAME INSTRUCTIONS CONTINUED
----------------------------------------
THE TRAILBLAZER IS MADE UP OF COLOURED.
SQUARES, EACH WITH A DIFFERENT PURPOSE.
THE FOLLOWING IS A LIST OF THESE
SQUARES......
SQUARE COLOURS
----------------------------------------
BLACK: FALL THROUGH TRAIL (3 SECS)
RED: SLOW YOU DOWN
GREEN: SPEED YOU UP
BLUE: MAKE YOU BOUNCE
WHITE: WARP SPEED
PURPLE: BOUNCE YOU BACKWARDS
GRAY: LEVEL START AND END AREAS
CYAN: YOU WILL FIND OUT...
GAME CONTROLS
----------------------------------------
JOYSTICK: - FORWARD TO SPEED UP
- BACKWARD TO SLOW DOWN
- LEFT AND RIGHT MOVE
- FIRE TO BOUNCE
MOUSE: - FORWARD OR RIGHT BUTTON TO
SPEED UP
- BACKWARD TO SLOW DOWN
- LEFT AND RIGHT MOVE
- LEFT BUTTON TO BOUNCE
IN GAME KEYS
----------------------------------------
ESC.............QUIT GAME
F1..............PAUSE GAME
TAB.............PAL MODE (ECS ONLY)
(SPEEDS GAME UP)
KEYBOARD CONTROL:
CURSOR KEYS.....BALL CONTROLS
SPACE...........JUMP
GREETS TO:
----------------------------------------
GORDON, PUMPKIN POWER, ITEC! (CRASS),
GOTHIC (CRASS), ARCHIMEDES (CRASS), RAT
(CRASS), RAD:MAN, MIXER, ANTHROX, TV
(MAJIC12), GENOCIDE (MAJIC12), XIPHOID
(MAJIC12), SOUTHERN GUILD, POISE (VIS
FACTORY), SIMON, SHADOW, BEKUS, HUNTER,
PUGGS, EDS, DIRE NEED, REGGIE D, END,
VORTEX, STRANGER, ZERO HOUR, EL LOCO,
EMILIO, DAY.....
GREETS CONTINUED:
----------------------------------------
.... MAPS, ROB, BYTE IMAGE, CHAOS,
WARTHOG, NIGHTOWL, XENOMORPH, CEFIAR,
JIM MORRISON, MICRO-ED, THUG, NIGEL,
FALCON, HESS, PASCO, TTT, BUTCHER,
WINTERMUT, BABE, SIR J, FI, BAGEL, ANDY,
AND ALL OTHERS WE KNOW.
MEMBERS OF ALCHEMY ARE:
----------------------------------------
VISION BEYOND - CODING AND ORIGINATOR
BIGGLES - CODING AND GRAPHICS
DESERT RAT - CODING AND GRAPHICS
DREAMWEAVER - DISTRIBUTOR
TETRAGON - CODING
GINSENG - MUSIC
THIS GAME IS SHAREWARE. IF YOU
APPRECIATE MY HARD WORK, PLEASE SEND
A DONATION OF 10 DOLLARS AUS TO:
VISION BEYOND
P.O. BOX 188,
SOUTHLAND CENTER,
VICTORIA, AUST. 3192
IF YOU WISH TO MAIL ME INTERNET:
VISBEY AT YOYO.CC.MONASH.EDU.AU
Scrolltexts:
WELCOME TO A C64 CLASSIC: TRAILBLAZER :VERSION 1.0, WRITTEN FOR THE AMIGA BY VISION BEYOND OF ALCHEMY PRODUCTIONS. THE CONCEPT, BALL AND TRAILS FOR THIS GAME WERE TAKEN FROM THE C64 TRAILBLAZER BY SHAUN SOUTHERN. FOR GAME INSTRUCTIONS AND OTHER INFORMATION, CLICK ON THE INFO GADGET BELOW. NOTE THAT THE TEXT SCROLLING ON THE TRAIL IS THE SAME AS THAT IN THE MIDDLE OF THE SCREEN, FOR YOUR READING CONVENIENCE. I WOULD LIKE TO THANK THE OTHER MEMBERS (SO FAR) OF ALCHEMY FOR THEIR HELP AND SUPPORT: BIGGLES, DESERT RAT, DREAMWEAVER, TETRAGON AND GINSENG. THIS IS VERSION 1.0 OF THE GAME, IF IT IS SUPPORTED ENOUGH, I WILL PRODUCE A VERSION 2.0 WITH EXTRA TRAILS, A TRAIL EDITOR, AND SOUND EFFECTS. THIS IS THE FIRST PIECE OF ASSEMBLER AND THE FIRST GAME I HAVE EVER WRITTEN (ALSO ASSISTED IN THE GROUP PRODUCTION 'DELIVERANCE' AT THE SAME TIME), SO IT ISN'T THE BEST, BUT ITS A START. LOOK OUT FOR MORE ALCHEMY PRODUCTIONS ON THE AMIGA. NOW FOR SOME WORDS FROM OTHER PEOPLES: BIGGLES HERE TO WASTE A FEW BYTES OF DISK SPACE. NOT MANY I HOPE, BUT ENOUGH TO LOOK LIKE I SPENT A LONG TIME AT THE KEYBOARD, POUNDING AWAY FOR YOUR SATISFACTION. CAN'T TALK (TYPE) FOR TOO LONG THOUGH BECAUSE MR. BEAN IS ON TV TONIGHT, AND I CAN'T MISS HIM!! NOTHING BETTER THAN GOOD COMEDY TO FINISH OFF A DAY OF LAZINESS. YO! DREAMWEAVER HERE AT THE KEYS. WATCH OUT FOR OUR UPCOMING BBS, BRIMSTONE, RUNNING ON WHATEVER WE CAN AFFORD AND PROBABLY SUPERBBS PC, OR AMI-EXPRESS WITH A USR DUAL STANDARD AND FEATURING CODING INFO, AND A SOURCES DATABASE. IF WE ARE LUCKY, CD-ROM ONLINE WITH AB20 ARCHIVE ETC... GREETZ TO ARCHIMEDES OF CRASS AND ALL THE OTHER SYSOPS HERE IN OZ! CONTACT ME AT S915426 AT MINYOS.XX.RMIT.OZ.AU OR DWEAVER AT PHOENIX.PUB.UU.OZ.AU. BIGGLES BACK AGAIN DICTATING OVER THE PHONE TO VB. MR. BEAM WAS GREAT, PITY IT WAS THE LAST EPISODE! WE WANT MORE! WE WANT MORE! COMEDY IS HARD TO COME BY THESE DAYS, SO THAT IS WHY DREAMWEAVER IS IN THE GROUP :) ANYWAY, I CAN'T THINK OF ANYTHING ELSE THAT YOU MIGHT WANT TO KNOW OTHER THAN THE BUTLER DID IT, SO I MIGHT AS WELL GO BACK TO PLAYING PINBALL. WELL, THATS ABOUT ALL FROM EVERYONE, SO IF YOU WISH TO SIT THROUGH IT AGAIN...... KEEP WATCHING...... BY THE WAY, THIS IS A GAME.... NOT A DEMO, SO PLAY IT, RATHER THAN READ SCROLL TEXT!............. THIS HAS BEEN A PRODUCT OF MELBOURNE, AUSTRALIA BY ALCHEMY PRODUCTIONS, COPYWRITE 1992 ...........
Hey! What are you looking in here for!?!? Well, I guess while you are here, I might as well tell you about the in game cheat..... hold alc while playing to turn on cheat mode! Comments
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Added to the archive by iTeC on 26 March 2026